When one Bridge Constructor is done, we're always thinking about what could be done next with the brand. The success of the original game also means that Clockstone is largely left to its own devices, as Headup trusts the team to create the best games it can. Since the original Bridge Constructor, Clockstone has turned out three more sequels that take the series to vastly different places: Bridge Constructor Playground, Bridge Constructor Medieval and Bridge Constructor Stunts. "We don't think it's an evil thing to be free-to-play, that's fine, we just don't have the experience to do that, we're not monetisation experts."īridge Constructor Stunts, the last game in the series prior to Bridge Constructor Portal "We noticed that we can't compete with King or the other big players in terms of marketing and so on, and we personally don't feel that free-to-play is a model that we can really work with. "We're not a free-to-play company – we tried that once or twice, but it didn't really work out," says Headup game engineer Mark Aldrup. Its most famous series by far has been the weird and wonderful Bridge Constructor franchise, developed by Austrian outfit Clockstone and which found a home on mobile despite being a premium game.Įstablished in 2009 with just two developers signed up - one of which was Clockstone - Headup Games initially focused on PC games before shifting to premium mobile games in 2012 when the original Bridge Constructor took off. It's not entirely surprising that you may never have heard of Headup Games - the relatively small German publisher tends to deal with smaller developers and niche titles.
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